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Состояния криттера. Подробнее...
| Critter basic conditions | |
| 
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| #define | COND_LIFE (1) | 
| Криттер жив.  Подробнее... | |
| #define | COND_KNOCKOUT (2) | 
| Криттер в нокауте.  Подробнее... | |
| #define | COND_DEAD (3) | 
| Криттер умер.  Подробнее... | |
| #define | COND_NOT_IN_GAME (4) | 
| Криттер не в игре.  Подробнее... | |
| Critter extended conditions | |
| 
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| #define | COND_KNOCKOUT_FRONT (1) | 
| #define | COND_KNOCKOUT_BACK (2) | 
| #define | COND_DEAD_FRONT (1) | 
| #define | COND_DEAD_BACK (2) | 
| #define | COND_DEAD_BURST (3) | 
| #define | COND_DEAD_BLOODY_SINGLE (4) | 
| #define | COND_DEAD_BLOODY_BURST (5) | 
| #define | COND_DEAD_PULSE (6) | 
| #define | COND_DEAD_PULSE_DUST (7) | 
| #define | COND_DEAD_LASER (8) | 
| #define | COND_DEAD_EXPLODE (9) | 
| #define | COND_DEAD_FUSED (10) | 
| #define | COND_DEAD_BURN (11) | 
| #define | COND_DEAD_BURN2 (12) | 
| #define | COND_DEAD_BURN_RUN (13) | 
Состояния криттера.
| #define COND_LIFE (1) | 
Криттер жив.
| #define COND_KNOCKOUT (2) | 
Криттер в нокауте.
| #define COND_DEAD (3) | 
Криттер умер.
| #define COND_NOT_IN_GAME (4) | 
Криттер не в игре.
| #define COND_KNOCKOUT_FRONT (1) | 
| #define COND_KNOCKOUT_BACK (2) | 
| #define COND_DEAD_FRONT (1) | 
| #define COND_DEAD_BACK (2) | 
| #define COND_DEAD_BURST (3) | 
| #define COND_DEAD_BLOODY_SINGLE (4) | 
| #define COND_DEAD_BLOODY_BURST (5) | 
| #define COND_DEAD_PULSE (6) | 
| #define COND_DEAD_PULSE_DUST (7) | 
| #define COND_DEAD_LASER (8) | 
| #define COND_DEAD_EXPLODE (9) | 
| #define COND_DEAD_FUSED (10) | 
| #define COND_DEAD_BURN (11) | 
| #define COND_DEAD_BURN2 (12) | 
| #define COND_DEAD_BURN_RUN (13) |